Selected works spanning game soundtracks, dark ambient scoring and experimental sound design.
Game soundtracks, dark ambient scoring and experimental sound design — from horror to open-world RPG.
An open-world RPG with deep simulation systems — dynamic NPC routines, reputation mechanics and directional combat. The OST covers the full emotional arc of the journey: main menu, day/night exploration, combat escalation and quiet wandering.
A sandbox war simulation where players design and participate in large-scale battle scenarios. The soundtrack moves through orchestral tension, industrial percussion and shifting battlefield dynamics — from quiet preparation to chaos and aftermath.
A first-person horror adventure where the player escapes a haunted mansion — and the creature can hear you through your microphone. The OST builds sustained dread through dark textures, unsettling ambiences and moments of sudden silence that hit harder than any jump scare.
Dark atmospheric ambiences, game & film soundscapes, covers and original compositions — sometimes using in-game visuals to build fully immersive audio experiences.
Hardware synthesizers, live sessions and musical explorations — working with real instruments, not just screens.
Composer and music producer based in Buenos Aires. Specialized in dark, atmospheric and experimental sound for video games and audiovisual media.
My work has appeared in games played by millions — from the horror corridors of Escape the Ayuwoki to the open world of Sword Hero. The sound changes. The approach doesn't: build the atmosphere first, let the music follow.
I don't write background music. I build sonic worlds — layering dark ambient textures, industrial elements and experimental sound design to create tension and narrative depth that players feel before they consciously notice.
Tell me about your project — the world, the tone, the feeling you're going for.
I'll tell you how to make it sound like nothing else.